Name: Ayşegül Altun
Profile: Computer Engineer
Email: aysegulaltun6161@gmail.com
Phone: 0538 603 27 77
Skill
I am a recent Computer Engineering graduate from Gazi University. During my studies, I worked part-time at the university's Informatics Institute for two years, where I actively participated in team-based projects and significantly improved my skills in collaborative development. My primary interests lie in game and simulation development, and I have developed several projects using Unity and Oculus. In addition to this field, I am eager to broaden my experience in areas such as back-end development, database management, and web technologies. I aim to enhance my skills in building scalable systems and applications using technologies like Spring Boot, MySQL, and React. I have always taken an active role in team projects, and I am committed to continuing this approach as I grow professionally.
In the section below, there are images of the projects I have worked on along with brief descriptions.
This project, part of an agreement between Gazi University's Faculty of Dentistry and the Institute of Informatics, aims to teach dental students the proper use of a dental X-ray machine. As a developer in this ongoing project, I focus on machine operation, X-ray procedures, and task system development.
Developed as part of my internship at UDO Games, Animal Seat is a mobile casual game designed for Android platform. The game features drag-and-drop mechanics, where players seat animals in correct spots inside a vehicle. It emphasizes clarity, feedback, and accessibility.As a developer in this project, I contributed to:
Designing and implementing interactive UI components (e.g., shop, leaderboard, life system).
Developing tutorial animations to guide player interaction using animated hand gestures.
Creating responsive, mobile-optimized layouts with safe area support and scrollable elements.
Implementing smooth visual transitions such as screen fade-ins and panel effects to enhance user experience.
This project strengthened my practical skills in Unity UI design, mobile development workflows, and game logic scripting in C# within a professional team environment.
Developed as a university capstone project by a two-person team, this virtual reality application helps dentistry students learn and practice the intraoral X-ray procedure. Built with Unity and C#, the project includes user authentication, task management, quiz modules, and interactive audio/visual educational content. It is compatible with Oculus Quest 2 and features a scoring system to evaluate user performance.
In a project we worked on as a team of two, we developed a VR game using Unity XR Interaction Toolkit. The game features a high-speed train, a ferris wheel, and toy vending machines. We collaborated closely at every stage of the project. I was responsible for machine algorithms, scoring logic, and ensuring the game's functionality in VR.
This project is a basketball game developed to showcase and promote the use of VR at promotional events of Sivas University. Developed using Unity 3D VR, I worked on this project independently. The game is designed as a single-player experience where the player competes against time in a basketball challenge.
We worked on this project as a team. Our team proudly developed an immersive FPS horror game set in a zombie apocalypse. Utilizing the Unity 3D engine, we crafted an experience where players must navigate through a world overrun by the undead. My responsibilities included algorithms for death animations and the main character's health status, as well as core elements like the main menu.